Window Display
The constantly revolving minimal compositions of metafurnish stir up our ways of seeing: Physical properties like gravity, loose their meaning. Reflections reveal invisible elements of their sculptural construction or objects disappear ghost-like, while preserving their influence on the spatial structure. The suspenseful optical illusions question a value system of digitally constructed commercial images, which generates […]
Passion
Youth culture is known to manifest itself in a variety of ways. One of its most appealing forms of commonality is fandom: young people feeling aligned with any of the subcultures whose cohesion relies primarily on a fixation with a sports team or popular entertainment (music, film, TV, Internet, digital gaming culture, fashion, literature, comics) […]
Olaf Brzeski
Olaf Brzeski investigates the relations between the human figure and sculptural form in a complex and equally sensitive way, involving a play of organic and inorganic materials. Heterogeneous experiential dimensions of heaviness and lightness, durability, stability and longevity on the one hand, and instability and decay on the other shape many of his works by […]
Youki Hirakawa
A play of the visible and the invisible dominates Youki Hirakawa’s works. He works in the media film, video and photography, but also with objects. One continuing theme is the way in which the human eye sees and observes. In many works he uses our brain’s ability to complete incomplete projections, so that despite missing […]
Greg Semu
Greg Semu’s work centres on themes such as identity, cultural expulsion, the influence of colonialism on indigenous cultures, and the effects of colonialist transfiguration. Semu’s artistic practice is expressed in photographic series and sound-video recordings, which the artist often combines in space-consuming installations. He creates atmospheric environments and stages dialogues, which comment on and ironically […]
Susa Templin
Susa Templin’s interest is directed toward space – on the one hand with its objective, architectonic structure and on the other as a setting for subjective experiences. Over the years, a concise photographic work has evolved from the cross-fading and permeation of these perceptual forms, manifest not only in individual photos and motif series but […]
Roland Boden
Roland Boden’s works are based on 3-D architectural models, which are created at the computer and function as rough perspective sketches. The foundation to these models are comprehensive collections containing the artist’s own photo series, supplemented by material from various media and film stills. These shots of largely interchangeable urban peripheral areas and suburbs – […]
Window Display
Breathe Deep is a kaleidoscope of 80’s and 90’s popular culture with dozens of localized perspectives, mixing two- and three-dimensional representations without physical constraints. The resulting virtual sculpture unifies these disparate layers, either captured from real-world objects like plastic toys and fake plants or inspired from digital artifacts like animated GIFs or fish swarms originating […]
The mechanical corps
The Mechanical Corps. On the trail of Jules Verne was originally created by curators Christoph Tannert and Peter Lang (†) for the Künstlerhaus Bethanien, where it was first presented in summer 2014. The Mechanical Corps has now moved on to Dortmund, where the exhibition will be on display at Dortmunder U until 12 July, 2015. The Dortmund […]
Window Display
A static black background; bright, rhythmically sliding planes – TURRET begins in an abstract clarity that suggests a digital origin. The gradually expanding gaze of the camera increasingly dissolves the visual composition’s planarity and reveals details, which refer to an aged, inhomogeneous material arrangement. Kämmerer’s body of filmic works provides an indication on the construction […]